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Figure 2a Figure 2b |
Here we are at Borodino. Can the Russian player both fire and limber his artillery in this phase? "That's impossible!" Is it? Let's look a little closer. Note the stacks labeled A and B in Figure 1. The Unit List Boxes for Hexes A and B are shown in Figure 2a and 2b, respectively. Note that the horse artillery is in extended line. This is the key. The artillery section in Hex A has fired, while the artillery section in Hex B has not.
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Guess what? The unfired left flank section in Hex B can now recall the right section in Hex A so that now the entire 12 SP battery is limbered in Hex B. This is shown in Figure 3a. Further, the fired section in Hex A can also recall the section in Hex B! If both sections had fired, neither can recall the other. |