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Figure 2 |
Figure 3 |
How can the Prussian player take out the artillery this turn? |
Well, if your answer is by using the infantry battalion in line formation at the top of Figure 1, forget it. As soon as it crosses the stream, the line battalion will become disordered and loses its movement points. If it converts to column, it will not have enough movement points to reach the artillery unit's flank. Personally, I wouldn't advise marching the line battalions up in front of the artillery unit, but I've seen it done before, so I'll leave it to you to decide on a case basis. There is another way. We can use the Prussian cavalry squadron
at the upper left of Figure 1. The Prussian player has moved a
single squadron of cavalry (5 SP) up to the stream, threatening a charge
at the artillery unit. In addition, he has moved a skirmisher
adjacent to the artillery unit. Suprisingly, the French player did
not limbered his artillery. 8 SP of artillery are worth 32 points,
while 5 SP of cavalry are worth 40 pts. However, in this case this
artillery unit has been punishing the infantry across the stream and the
Prussian has few infantry units. In this case, it makes sense to
exchange a net loss in victory points in order to hold the defensive
line. |
Unfortunately for the French, who thought a cavalry charge is stopped by a stream, the artillery unit was overrun during the charge phase. In the ensuing melee phase, the skirmisher easily meleed and destroyed the "uncrewed" artillery battery. |
(1) During a charge, cavalry disorders upon crossing obstructed terrain
(i.e., stream, hedge, wall, embankment), but may
continue to charge.
Its movement allowance not affected in any way.